20170916托福考试写作范例&点评丨海归湾国际教育托福真题+ 查看更多
Do you agree or disagree with the following statement?
Nowadays, children rely too much on the technology, like computers, smart phones, video games for fun and entertainment. Some people believe that playing simpler toys or playing outside with friends would be better for the children’s development.
Marilyn老师视频点评

Marilyn老师范例
Since techonolgical advancement has resulted in the invention of a range of electoric products, as a result of which a growing number of children are reported to heavily rely on the techonoly, nearly all parents will be confronted with an inevitable question: do you prefer to give children more time on technological gadgets or other activites, such as travelling and camping? As for me, I opt for the former one.
To begin with, children can have access to a wider world and develop a better way of resolving problems from techonolgical applicances. For one thing, the impending Fourth Industrial Revolution heralds unprecedented changes in every aspect of our life, and there is no doubt that electronic devices, such as computers and smartphones, are sure avenues that can guarantee younger generation to keep pace with the latest trend. Well equipped with updated information, children can make better decision about what capabilities and qualities are in urgent need so as to be accustomed to the ever-chaning world. Besides, children today are requied to accomplish complicated assignments, and the Internet is a thorough database with exhaustive references they can resort to. If students are requested to do a task about the historical significance of the assassination of president Abraham Lincoln beyond textbooks, they can seek help from educational programs like TED, which is designated to present lectures given by the most eminent professors throughout the world. Obviously, relying on techonoly is of great benefit for children not merely in that it affords youngsters more information about the world but also it assists them in dealing with problem encountered in their study, which is definitedly not available only by playing simpler toys.
On top of that, videos games are designed to be increasingly demanding, which cultivates corresponding capacities. More specifically, many games, aiming at stimulating children’s imagination, developing their leadership, and relieving their pressures, occur in markets. Almost everyone has heard of or even played the classic game--world of warcraft, which is produced by Blizzard, the most famous game producer of the world. In this game, players alone can not enter some large 40-player raid to complete a huge mission, so they must gather into a group with different careers such as warriors, priests, and warlocks. Only with a suitable career configuration and good communication among players can they accomplish the complicated missions. In this sense, the game does offer children a perfect platform to improve their abilities of communications, teamwork and leadership; meanwhile it serves as an antidote to the boredom that heavy school burdens bring forth.
Consequently, playing videos games on computers and smartphones is a better choice for students to entertain themselves both in nurturing new skills and reducing stresses.
Granted, playing simpler toys or practicing outside activities with friends might be a good option for children’s development, for they are more conducive to teenagers’ physical health, particularly their eyesight. However, there is a possibility that children may be injured while doing sports if they lack oppornities to do exercises regularly or prepare themselves inadequately. In contrast, playing techonology-based devices can diminish the chances of being injured. Additionally, that children are allowed to play computers or smartphones in a limited period of time will casue little or no harm to their sight.
In summary, although opinions towards better development are split, I still contend that reliance on techonology to entertain is benefical for children. When it comes to children’s growth, how can one possibly deny the merits of cutting-edge techonology, which are broader visions and all-sided abilities, that playing toys or playing outside with mates fail to offer?
解析
思路简述
这个题目属于对比类二选一的类型,咱们必须选择其中的一方,然后阐述持方的好处,并且和另外一方进行对比。咱们采取的策略是选择自己有话说的一方去展开,老师选取的是支持孩子们去用与科技相关的手段娱乐,通篇是采取了五段式的展开方式:第一段简单背景介绍,引入探讨的话题,表明自己的观点。第二段也就是支撑段一说明电子设备能够给孩子提供了解这个世界的途径并且能够提高他们解决各种问题的能力,段落内部分两层展开。第三段,即第二个支撑段落的中心思想是现在的电子游戏的设计都会非常考验学生能力,在玩儿游戏的过程中能够培养出孩子的多种能力,段落内部详细举例说明玩游戏能够提高孩子的沟通、团队协作和领导能力。第四段是让步段,承认玩玩具和户外运动对孩子的身体有很多好处,但是同时也有缺点比如运动伤害的等,而玩电子游戏如果时间分配合理的话并不会对视力有太大的影响。第五段结尾段,重申立场,并用反问句结尾让读者去思考持方的好处。
文章结构
Introduction
Introduction: background information + personal opinion
Body 1
理由一:电子设备能够给孩子提供了解这个世界的途径并且能够提高他们解决各种问题的能力。
Body 2
理由二:现在的电子游戏的设计都会非常考验学生能力,在玩儿游戏的过程中能够培养出孩子的多种能力。
Counterargument
玩玩具和户外运动对孩子的身体有很多好处,但是同时也有缺点比如运动伤害等。
Conclusion
重申立场和总结分论点
重点词汇
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gadget n. 小玩意儿
an often small mechanical or electronic device with a practical use
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impending adj. 即将出现的
to be about to happen
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herald v. 标志、预示
a sign that something will happen
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unprecedented adj. 前所未有的
not done or experienced before
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avenue n. 途径手段
a way of achieving something or of reaching a goal
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configuration n.布局
the way the parts of something are arranged
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antidote n. 解药
something that corrects or improves the bad effects of something